Portfolio
The following is just a small sampling of game-based apps that we've created to engage and inform. We’d love to talk with you about your product vision!
Kids
Reading Math Science Biology History
K12 Skills Arcade is an award-winning learning solution that automatically adapts to each student’s skill level and helps them grow at their own pace.
Students answer questions that test their knowledge in reading, math, English language arts, and science and play fun games as a reward for the skills they’ve developed.
Daariz is a free language learning app that helps in-school and out-of-school children and adults to achieve functional literacy in their mother tongue, Somali, and English.
Reducing the time it takes to become functionally literate in one’s mother tongue from 450 hours to just 50 hours, Daariz is supporting tens of thousands of people to unlock their potential.
All Ages
Language
Language
All Ages
Mental Health
Language
Mind Gamfied is a mental health app designed to engage and support young people by turning mental health education and management into something that they actually want to play.
It’s tool for young adults that can be integrated into clinical and educational settings to better support the entire local community.
All Ages
Speech Reading Literacy
Language
The FONEMZ: Speak & Read program is a revolutionary research-based approach to language and literacy that progresses from sound awareness and production to developing reading skills by utilizing the best practices of teaching and building on success.
Students quickly build skills using this multisensory approach by using visual, tactile, proprioceptive, and kinesthetic association in highly interactive fun activities.
Kids
Multi-subject, preschool through 6th grade
Language
In the mid 1990s, Barton Listick, founder and president of Trylonix Corp., created JumpStart - the world's first grade-based edutainment software for kids. This product series went on to sell millions of copies and win numerous fans and accolades.
All Ages
Robotics Coding Reading
Language
The ER2 was a prototype robot built by Evolution Robotics (an idealab! company) to demonstrate the future of home robotics.
Trylonix developed apps for this robot, including one that allowed the robot and a child to read a book together. With a child sitting cross-legged on the floor facing the robot, ER2 used its visual pattern recognition to identify the book and the current page. By tracking the child’s finger gestures, the robot was able to read sentences aloud, provide word definitions, and play fun sound effects.